Town: Wæm Nǐp-kigo

Wæm Nǐp-kigo

Wæm Nǐp-kigo
Example Constructi architecture.
StateFederation of Alveria
ProvenceBw-186ynæd District
Sub ProvencePekiramzidenisu Zone
RegionVǐk Qěpzělě Woodlands
Founded1186
Community LeaderAdministrator Chith́a Shëgê
Area6 km2 (2 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation5936 m (19475 ft)
Average Yearly Precipitation216 cm/y (85 in/y)
Population1433
Population Density238 people per km2 (716 people per mi2)
Town AuraAugury
Naming
Native nameWæm Nǐp-kigo
Pronunciation/nɪp/ /ˈkigo/
Direct Translation[uniform] [ink]
Translation[Not Yet Translated]

Wæm Nǐp-kigo (/nɪp/ /ˈkigo/ [uniform] [ink]) is a subtropical Town located in Pekiramzidenisu Zone, Bw-186ynæd District, within the Federation of Alveria.

The name Wæm Nǐp-kigo is derived from the Constructi language, as Wæm Nǐp-kigo was founded by Trèj Tresëg̈, who was culturaly Constructi.

Climate

Wæm Nǐp-kigo has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 24°C (75°F). Wæm Nǐp-kigo receives an average of 216 cm/y (85 in/y) of precipitation, most of which comes in the form of rain during the fall. Wæm Nǐp-kigo covers an area of nearly 6 km2 (2 mi2), and an average elevation of 5936 m (19475 ft) above sea level.

Overview

Wæm Nǐp-kigo was founded durring the late 13th century in spring of the year 1186, by Trèj Tresëg̈. The establishment of Wæm Nǐp-kigo suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Wæm Nǐp-kigo was built using the conventions of Constructi durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Wæm Nǐp-kigo is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Wæm Nǐp-kigo is is constructed arround a semi-circular broad baked earthen mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The town emploies a series of defencive earthworks and fences to provide minimal protection against wild beasts and smaller groups of intelegent foes. Astonishigly, the somewhat suffishent are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Wæm Nǐp-kigo has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Wæm Nǐp-kigo ’s existence has dried up and the town is drifting down the stream of history as it dries up. The locals seem to have responded to their slow downfall by recreating Wæm Nǐp-kigo as one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which the town brings to mind.

Civic Infrastructure

Wæm Nǐp-kigo has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Wæm Nǐp-kigo. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Wæm Nǐp-kigo's parks.

Wæm Nǐp-kigo has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Wæm Nǐp-kigo.

Wæm Nǐp-kigo has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Wæm Nǐp-kigo has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wæm Nǐp-kigo has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Wæm Nǐp-kigo's public wards, blessings, and other arcane systems.

Wæm Nǐp-kigo possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Wæm Nǐp-kigo's grid is powered by a boiler and turbine based power plant.

Wæm Nǐp-kigo has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Wæm Nǐp-kigo's natural decorations nor waterways.

Wæm Nǐp-kigo has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Wæm Nǐp-kigo has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Wæm Nǐp-kigo has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Wæm Nǐp-kigo's chapel was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

In Wæm Nǐp-kigo all of the cats speak in a dead language.

The Yothga near Wæm Nǐp-kigo are known to be a mutant strain of the creature.

Wæm Nǐp-kigo's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves long periods of drunkenness to channel Abjuration energies of tier 3 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5817 m2
    • Cattle and Similar Creatures: 358
    • Poultry: 4299
    • Swine: 286
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 143

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 1
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 6
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 6
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 11
  • Monks, Monastic: 4
  • Monks, Civic: 3
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 6
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

443 of Wæm Nǐp-kigo's population work within a Foundational Occupation.

876 of Wæm Nǐp-kigo's population do not work in a formal occupation, but do contribute to the local economy. 114 (8%) are noncontributers.

Points of Interest

The center of Wæm Nǐp-kigo's town square was built around an ancient standing stone.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Wæm Nǐp-kigo was attacked by savage tribes living nearby Wæm Nǐp-kigo. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Wæm Nǐp-kigo lost 274 people, 103 livestock, and 96 buildings. The conflict ended after roughly 53, when members of Wæm Nǐp-kigo's militia enacted an operation to deliver supplies to a specific strategic location. The operation was complicated by freezing cold, such that the troops suffered frostbite. The conflict ended with an assault and siege on the strategic location, which ended in a stalemate for Wæm Nǐp-kigo's forces. The war is remembered in legend by Wæm Nǐp-kigo's bards, historians, and legend keepers.

History